Rocket Take off

Ok thank you very much, I tested and it works. Except the rocket is static in the sky now, it can’t fall anymore. But when I activate physics, the rocket separates from the camera, and the camera goes up on its own. How to overcome this? I’m sorry to pester you with questions about my problems, I’m aware of taking a lot of your time and that bothers me a bit …

It’s very different I’m afraid if you want to use physics. You said previously you didn’t … :wink:

I think maybe just switch to another camera at that point…

Oh excuse me, it didn’t seem like I said that. But is it still possible?

I need you one last time, if you still have my blueprint, can you test the “fusee” camera? As I told you, my camera is jerky, so I would like to know if this is due to the poor performance and capacity of my computer.

I couldn’t open your blueprint because I only have 4.25. But 90% sure that jerkiness will be due to something in the BP…

Ok, thanks anyway, I’ll keep looking.