Some rocket racing maps are parkour maps rather than racing, they are more casual with levels. People are not concerned with placements. However, rocket racing maps send you back to lobby if there is no input for a very period of time compared to other UGC maps. This effects CCU and player time spent. Epic should make it so that rocket racing maps detect afk players the same way normal maps detect them.
Good point. The current short AFK timer in Rocket Racing Creative is problematic for non-racing maps like parkour. It kicks players too fast compared to standard UGC, negatively impacting CCU and session length. Epic should align the AFK detection system across all Creative modes for consistency.