Hello! I’m new to UE and am excited to start learning UE5. I’ve tried adding several different rock prefab assets and materials from the Bridge (from the Nordic Beach and Canyons of Utah collections) into a new FPS template project but they all appear incredibly glossy, like wet plastic. I’ve been searching the forum, searching on YouTube and Google but can’t figure out what is wrong. Maybe it’s a bug? I’ve seen other people on YouTube use these assets where they look correct, with a matte real-to-life material.
Here’s what I see after making a new project, opening Bridge, adding a mesh asset Nordic Beach Rock Formation to the project and opening the imported mesh in the editor from the content drawer:
Grateful for any help! Thank you