6 Realistic Tropical Banana Trees & Biome PCG
Modeled entirely in Blender, this pack offers a professional alternative to SpeedTree-dependent assets, ensuring no additional licensing fees or external software dependencies.
Advanced 3-Level Wind System
Experience highly reactive and natural vegetation movement. Our custom shader features a granular wind system with gust and3 independent levels of movement:
Global Sway: Realistic movement of the entire tree structure.
Branch Bending: Dynamic interaction for secondary branches.
Leaf Fluttering & Gusts: High-frequency detail for leaf tips.
Predefined Wind Presets:
Breeze: Calm, subtle movement for tranquil scenes.
Video Showing all Wind Presets
Windy Day (Default): Standard ambient movement for lived-in environments.
Hurricane: Extreme turbulence for cinematic storm sequences.
Professional Optimization
Built by veterans for production stability. This pack includes advanced optimization features to keep your frame rates high:
Distance-Based Wind Culling: Plants automatically stop wind calculations at a set distance to save performance.
Smart Opacity Culling: Opacity masks transition to solid white at a distance, significantly reducing overdraw issues.
Modular Control: Toggle each of the 3 wind levels individually per material instance.
Smooth WPO Fade: Integrated distance fading prevents "popping" when using the Engine’s World Position Offset (WPO) Max Distance culling.
Powerful PCG Biome Tool
Don't just place trees—spawn entire ecosystem. Our custom Procedural Content Generation (PCG) graph is built for speed and flexibility:
Spline-Based Generation: Define your forest area using an intuitive spline system for instant visual feedback.
Dynamic Density Control: Easily adjust large and small plant density via exposed parameters in the Details panel.
Smart Slope Filtering: Built-in detection prevents trees from spawning on steep cliffs (adjustable threshold).
Advanced Exclusion System: Use Actor Tags (e.g., "NoBananas") to instantly "paint out" vegetation from buildings or roads without editing the PCG graph.
Collision-Aware Projection: Accurate ray-hit detection ensures perfect grounding on Landscapes or WorldStatic surfaces.
Technical Specifications
High-Fidelity Textures: 4K PBR Texture sets (Albedo, Normal, Roughness, Opacity).
Foliage Tool Ready: Includes pre-configured presets for the standard Unreal Foliage Painting Tool.
Workflow: 100% Blender-to-Unreal pipeline. No SpeedTree license required.
PCG notes
- enable Procedural Content Generation framework in Plugins
- mobility of the spawning target needs to be "static"
- for "dont spawn on collision" - the collision has to be in or under landscape to work