Hi all, I am quite new to this, but I want to create a roaming lobby ( players can run around in a room then on click of something the map options open up and you can select a map) then on game end/death you go back to lobby and your progress is saved. Ive browsed the internet to wrap my head around it as I am still learning it, but I still cannot find what I am looking for. I was wondering as well if I should purchase the Kekdot lobby system and go from there, but if I cannot grasp the whole documentation it might not be worth it. ( as well wanted to see if a more up to date system exists so I can learn from there). Do you have any recommendations of (free or paid) courses/tutorials etc.
Will this support multiplayer as in multiple clients in the same roaming lobby?
If this is just for the owning client you simply create a map that will be your roaming lobby. Then in the main menu you’ll need a button to load that map.
In the roaming map you’ll need to apply UI menu to the controller class. When a selection is made you’ll call Find Session and search for sessions (servers) running that map.
Multiplayer version requires either one of the clients to be a Host (Listen Server) and have all others join the host. Or use a dedicated server that starts with roaming server, clients join it.
When all clients have made a map selection, the GM will tally the vote and load seamless travel to that map.
Hi, sorry for the late reply, but that helped a lot, thanks