The question really is in the topic. I’m curious if there is a more optimized way of creating roads in UE4?
Right now I am creating roads using landscape splines however, over time, my performance in the editor has declined with the more splines I add. (I am adding road meshes to the splines)
I’m open to whichever way I can stop using landscape splines for roads. I’ve heard of using texture maps, making all the roads in Maya, and then exporting all of them as a single mesh.
Any help would be appreciated!