The question really is in the topic. I’m curious if there is a more optimized way of creating roads in UE4?
Right now I am creating roads using landscape splines however, over time, my performance in the editor has declined with the more splines I add. (I am adding road meshes to the splines)
I’m open to whichever way I can stop using landscape splines for roads. I’ve heard of using texture maps, making all the roads in Maya, and then exporting all of them as a single mesh.
Did you find a solution? I only have a few, but long roads and if I hit play 16 sec elapses until it starts because of the splines. Its ok after that, but starting is slow. I’m on UE5 and I don’t have a flat terrain.
Landscape splines were and still are useless. Use regular splines. they were updated to be useful and they can also affect the landscape via bluetility script.