Roads in UE4 without Landscape splines

The question really is in the topic. I’m curious if there is a more optimized way of creating roads in UE4?

Right now I am creating roads using landscape splines however, over time, my performance in the editor has declined with the more splines I add. (I am adding road meshes to the splines)

I’m open to whichever way I can stop using landscape splines for roads. I’ve heard of using texture maps, making all the roads in Maya, and then exporting all of them as a single mesh.

Any help would be appreciated!

You could do it with instanced static meshes, as long as the terrain is pretty flat.

One of the advantages of the splines is the way they hug the ground. If you don’t need that then,…

Did you find a solution? I only have a few, but long roads and if I hit play 16 sec elapses until it starts because of the splines. Its ok after that, but starting is slow. I’m on UE5 and I don’t have a flat terrain.

Landscape splines were and still are useless. Use regular splines. they were updated to be useful and they can also affect the landscape via bluetility script.