We’ve updated the Fortnite Creator Roadmap [ Trello ] with a few key changes to upcoming features:
General Physics (Beta): Now shipping in Q4 2025. Physics gameplay only works when it feels both responsive and predictable. To make sure of that, we’ll need some extra time to focus on:
Refining character movement so physics-enabled characters remain consistent with movement in Fortnite
Improving device behaviors so they stay in sync with physics events, avoiding stutters and inconsistencies
Fixing bugs and stability issues across characters, weapons, and supported devices, such as the Prop Mover
Custom Game Items & Inventories (Experimental): We are shifting the release window from Q3 to Q4 2025 as we lay the groundwork for this major update that will let creators build custom inventories and items. Getting this right is critical so we’re ensuring that inventories are backward compatible, supporting both new Scene Graph items, and the items you already know and love.
Ranged Weapons (Experimental): We are moving the release window from Q4 2025 to Q1 2026. This is necessary because Ranged Weapons rely on the Custom Items & Inventories system as their technical foundation. Since Custom Items & Inventories (Experimental) has shifted to Q4 2025, the release window for Ranged Weapons has been adjusted accordingly.
Skill-Based Matchmaking: Now planned for Q4 2025 (shifted from Q3) to align with upcoming foundational improvements to the matchmaking service.
Spectator Improvements: Scheduled for Q1 2026 (moved from Q3) to accommodate a redesigned system that better aligns with the long-term development strategy for UEFN.
I’m wondering if it’s possible for us to get “UEFN experimental” which is a separate version of uefn with publishing disabled, etc, with some of these unreleased features and early updates in their development form so we can test them out early. That might help with preventing bugs and stuff in general and might also help prevent delays.
I was thinking about this the other day and Epic could really do with Nintendo direct style presentations. Every 3 months or so. They can do a segment where creators can submit trailers to promote maps/updates to maps and also a segment on how stuff on the roadmap is progressing.
but i really think you need to consider not involving the player character in physics for “general” release.. it isn’t necessary, we just need more physics devices much like the carryable, boulder, tree devices.. if we can just create a blueprint that has the ability to simulate physics that is general enough and all anyone for the most part requires.
if you involve the player character, its getting into a very messy situation that i don’t think most will actually enable if given the option.
it is too heavy, its way more complicated than a simple static mesh to just be physics enabled. and if that is what is causing a delay, it isn’t necessary. i understand carryable etc can be adapted but i think a “general physics device” would be more applicable as changing the carryable is kind of hacky atm.