I know I have seen some documentation on how to build a dedicated server, but it seems to involved compiling the whole source. That’s all fine and good, but now I have a different ‘version’ of the editor and all the tools to build a server… so from there do I need to do all my development for that project in the new ‘version’ I have locally? And to be honest, I have tried to get a dedicated server compiled, followed every bit of info/tutorial I could find. It just is never successful on the build.
I recall in all my reading that it has to do with one compiler directive/setting of some sort. Can this just be in some way added into a release so when you build a project one of the options is to build dedicated server?
Just seems it would be a nice addition to an official release. Thanks.