The road texture I am using is not lining up. It appears that the custom texture pan amount box does not work for values less than 1. Would seem to be easier to just have a button to center the material / texture to a BSP brush rather than relying on 1/256 measurements which don’t align on two separate BSP brushes with the same texture / material. Both brushes have the same texture scale and using Ue5.1.
Hello Hidalan,
Assuming the lines in your road texture perfectly straight. You mentioned both brushes have the same texture scale, but they should probably have the same ‘width’ scale too.
If moving the lines by 1/256 increments does not work, maybe you can get them as close as possible, and then slightly move the location of the mesh itself. (But this would get tedious if you have many unaligned textures)
I can also imagine a system where the road lines are placed using Decals.
I love (loved?) BSP, but it’s time to put those tools to bed. The new built-in modeling tools are excellent.
I’ll gladly troubleshoot this BSP weirdness, but would be much more excited to think about road systems in the context of the new modeling tools.
(<- The road from BSP to Modeling Tools)
The two road blocks are the same width just different lengths which shouldn’t affect where the yellow lines line up. Using static mesh boxes created from the modeling mode applies the texture to all sides and somewhat centers the material albeit there is no way to create a curved and upwards shape such as an exit ramp for a highway and it makes more sense to combine multiple BSP shapes into a singular static mesh rather than have many static meshes consisting of one small road system. Would probably need a different spline system to be able to make that exit ramp though. I don’t understand why typing 1/512 does not work in the custom pan material box which would probably fix the problem.
I see what you’re saying. With the Modeling mode you would need to work with the UVs of the mesh to project the texture onto the desired sides. (I’ll admit, being able to select a face in BSP and pan it was always super handy)
Spline based roads are a good idea if you’re wanting curves/elevation changes. There’s also a spline-road system that interacts with Landscape, if you’re using Landscapes.