Hello!
Did you find a solution with the sockets? I’m trying to do the same things… :o
Hello!
Did you find a solution with the sockets? I’m trying to do the same things… :o
I had already done that when the plugin was personal but it erased the sockets on the pretext that I change mesh. And I did not want this behavior in all situations. So I removed the link between the sockets of the mesh and those of the plugin. Now tell me if that’s okay, a button will clear (if there is already sockets) and fill in with the sockets of your mesh, It is already done and I validate for next update.
After clicking on “Fill with mesh socket”.
As against just wait till I finish to update the plugin, otherwise you will end up with useless things as curbs node that is useless for now.
It looks really useful! Glad you are working on it.
Also, I am trying to link two different roads with a road transition (my own meshes).
I have a road transition, with two sockets on each of its sides. From what I understand, the transition socket is going to match the pivot from one of the road mesh to align? Isn’t it possible “to plug” two sockets together (socket from the road to socket from cross)?
Any chance to link two crosses together?
I think I found a bug, but it might only on my side. On the blueprint, if I unhook a ‘road’ from a ‘cross’, while the cross is selected, the engine crashes (4.12.5).
Thank you very much, very powerful tool.
Yes, i work on it. Not as i want because of other works but enought to update and add little feature like yours.
Roads does not work with sockets for other roads. Only crossings. And you can ajusts crossing sockets in the viewer of the editor. Just plug a road output into the socket input of a crossing in the “material editor”, then when you will click on the node of the crossing, i “simulate” the behavior of a spline by spawning the road on the socket with a shift of a half of his width, exactly like the spline component of Epic works.
Well, i never had this utility. Now if you really want to do that, there is a little trick. Beetween 2 crossings, if a road does not have the width to exists, it is not draw. Like at 0:48 of this video https://www.youtube.com/watch?v=APuVx7Wdvk4. Not too difficult to paste the two crossings after that (with value).
You delete an entry of the sockets array ?
Thank you, it is not perfect but it does the job
Thank you very much I managed to build my racing track without much problem
For the bug, I meant the node on the blueprint. If you select and display a cross/transition, and then you ALT + left click on one of the node to detach one of the road mesh, it crashes UE4 (i haven’t tried on a different computer yet).
How do I buy this plugin, I created an account on your site but I cant buy it, please add a download button ASAP
How do i download this? PLEASE Respond, because my game is in DIRE need of a Road Editor with Intersections. I’ve sent you an email with the email address “NikoSkipzProductions@gmail.com” PLEASE Respond back… I Need this as soon as possible…
I notice a small issue. My original mesh (road) has a Collision Preset, but the road editor resets it. It puts the collision preset by default back to “Block All”. I have to select all the SplineMeshComponents created by the Road Editor and have to reset the Collision Preset to my needs.
I think to be able to order the plugin you need to contact them by email.
Sorry but I didn’t make the Road Editor, I’m Not selling somebody else’s work :eek:
Yeah - I got in on this too late as well. As much as I need this tool, I can’t buy it because they no longer will sell it to anyone. :(((((
Can I use this commercially? I just started an open world game a week or two ago, this will save TONS of time for streets.
Aaah, don’t worry i’ll put this in sale again as soon as possible. It is not closed, just fixing our status
Yes.
By the way Lynkk i fixed the 2 problems, thanks for report. The first is fixed. The second also, if it bothers you again just comment line 308 of RoadActor.cpp and recompile.
// Road->BodyInstance.SetCollisionProfileName(UCollisionProfile::BlockAll_ProfileName);
Any news on a Marketplace release?
I Can’t wait for release! Keep up the amazing work.
Yeah this would be exactly what I need! Can you give me any time estimate when the update will be ready?
Enough said … just let us know when you are releasing it again and you have another sale. 8-}
Hi, I have a question about a road editor.
Why the plugin is temporarily closed for sale? Our team need this plugin. I want to buy this plugin? Can you help us?
No answer for a month. I’m guessing this is dead?
It’s probably not dead. It does take a while to get on to the marketplace if that was the intended target as of late. While I’ve never used this plugin, I’ve watched several other WIP materialize from ‘Gumroad’ available plugins to Marketplace plugins and there is usually extra work the developers have to do in order to make the marketplace release compatible and compliant to Epic Games specs. 1-2 months in my experience.
Of course, hearing from the developers is what you really hope