Rnsfebay - Wormhole Skybox Collection Vol. 1 — 3 Panoramic Skyboxes (HDRI + Cubemaps + GLB)

A premium set of three production-ready panoramic skies for image-based lighting, reflections, and cinematic backdrops in 3D, games, and motion graphics. Each sky ships with true 32-bit HDRI files, 8K equirectangular textures, cubemap sets (including a Roblox-ready variant), an optional GLB skydome, and loopable HD video plates prepared by HexVoid.Studio.

What’s in the Collection (Overview)

  • Total items: 3 unique panoramic skies

  • Use cases: IBL, reflections, cinematic backgrounds, product turntables, titles, VR/AR backplates, Roblox/Unity/Unreal skies

  • Delivery: Organized folders per sky with consistent naming and previews

  • License: Royalty-free for commercial and personal use (per Fab.com license)

  • Promotional youtube demo: VIDEO DEMO

3D Collection Formats (per sky)Equirectangular (Background/IBL)

  • .JPG (optimized)

  • .PNG (lossless)

  • Resolution up to 8192×4096 (8K)

Cubemap (6-face set)

  • Default: 6 × square faces (_px/_nx/_py/_ny/_pz/_nz), 2048×2048 each

  • Roblox: 6 × 1024×1024 faces ordered for Sky objects (Front/Back/Left/Right/Up/Down)

32-BIT HDRI (Lighting/Reflections)

  • .HDR

  • .EXR (linear, full-float)

GLB Skydome (Convenience Asset)

  • .glb (glTF 2.0) inverted-sphere skydome with UVs and unlit/emissive material

  • Ships with embedded or linked JPG/PNG pano (LDR) for fast backdrop placement

  • Notes: use the included HDR/EXR for actual lighting and reflections

Video Plates (Loopable, HexVoid.Studio)

  • Landscape: 1920×1080

  • Portrait: 1080×1920

  • Square: 1080×1080

  • Format: H.264 MP4, seamless 10–20 s loops

3D Collection Details

Category: Environments / Textures / HDRI
Geometry: None required (image-based), GLB skydome provided for convenience
Color space: JPG/PNG in sRGB; HDR/EXR in linear (32-bit)
Seams/Horizon: Seamless 360° wrap; stable horizons for camera work
Roblox readiness: Included cube set conforms to Roblox face order and common import constraints

Content (per sky)

  • Equirectangular: up to 8K JPG + PNG

  • HDRI: .HDR and .EXR (true 32-bit)

  • Cubemaps (Default): 6 × 2048² faces

  • Cubemaps (Roblox): 6 × 1024² faces

  • GLB Skydome: Skydome_InvertedSphere.glb (unlit/emissive, UV-mapped)

  • Video plates: HD landscape/portrait/square MP4

  • Thumbnails/Previews + Readme (import tips & naming)

(No depth maps included. No 4K video deliverables.)

Sky Details (the six items)

  1. Halo Core — Silver-edged accretion halo; crisp star field; soft horizon haze.

  2. Jetstream Apex — Blue/amber relativistic jet across the pano; high contrast.

  3. Crimson Crown — Red-tinted ring with bright flare; dramatic mid-EV range.

Technical Specs & Naming

  • Scheme:
    WormholeSkies_V1_Sky##_[8K|2K]_[EQR|HDR|EXR|CUBE|CUBE_RBX|GLB|VID-L|VID-P|VID-SQ]

  • GLB: glTF 2.0, unit scale = 1.0, inverted normals, non-overlapping UVs, unlit/emissive material

  • Bit depth: 8-bit (JPG/PNG), 32-bit (HDR/EXR)

  • Guidance: Readme includes EV/white-point notes for consistent IBL

Compatibility

  • DCC: Blender, 3ds Max, Maya, Cinema 4D, Houdini, Substance, Nuke

  • Engines: Unreal Engine, Unity, Godot, Three.js/WebGL (glTF .glb supported)

  • Roblox: Use the Roblox cubemap set with a Sky object (GLB not required)

Quick Import Notes

  • HDRI: Use .EXR in your Sky/Sky Light/HDRI Backdrop for lighting; refresh/bake reflections

  • GLB Skydome: Import the Skydome_InvertedSphere.glb; ensure Unlit/Emissive shader; assign the included JPG/PNG pano if your DCC doesn’t auto-link; set double-sided or inverted normals as needed

  • Roblox: Create Sky in Lighting; assign the six face images in the provided order

Value & Differentiators

  • True 32-bit HDRIs for realistic speculars and PBR shading

  • GLB skydome for instant backdrop placement and previs

  • Roblox-ready cubemaps with correct face order—no guesswork

  • Standardized naming/resolutions for fast team workflows

  • Loopable HD video plates for motion and social deliverables