Overview
A premium set of 3 panoramic skies purpose-built for image-based lighting, reflections, and cinematic backdrops across DCC and game engines. This edition standardizes on 16K masters and ships only the formats teams actually light with or stage quickly: GLB skydome, 32-bit HDR, and 32-bit EXR. 8k
What’s Included (Per Sky)
HDRI (Lighting/Reflections)
.HDR (true 32-bit, linear)
.EXR (true 32-bit, linear, full-float)
Use for physically-based lighting, accurate speculars, and robust grading latitude. 8k
GLB Skydome (Backdrops/Previs)
.glb (glTF 2.0) inverted-sphere dome with UVs and unlit/emissive material for instant staging and previs. 8k
Note: This 16K-only release intentionally excludes LDR JPG/PNG plates, cubemaps (including Roblox variants), and video loops to keep the package streamlined for professional lighting and staging workflows. 8k
Resolution & Color
Resolution: 16,384 × 8,192 (equirectangular 2:1) for panoramic sources.
Color space: HDR/EXR delivered in linear; GLB dome configured for unlit/emissive display.
Designed to replace prior “up to 8K” LDR assets with a single, high-ceiling master for down-res/mipping as needed. 16k
Technical Specs
Bit Depth: 32-bit floating point (HDR/EXR).
GLB Skydome: glTF 2.0, unit scale = 1.0, inverted normals, non-overlapping UVs, unlit/emissive material (set double-sided where required). 8k
Seams/Horizon: Seamless 360° wrap with stable horizons for camera moves. 8k
Compatibility
DCC: Blender, 3ds Max, Maya, Cinema 4D, Houdini, Substance, Nuke.
Engines: Unreal Engine, Unity, Godot, Three.js/WebGL (GLB supported).
HDR/EXR files slot directly into HDRI/SkyLight/Environment nodes; GLB domes drop into scenes for fast backdrops and previs. 8k
Quick Import Notes
Lighting: Prefer .EXR in Sky/Sky Light/HDRI Backdrop for physically accurate lighting; re-bake reflections after switching environments. 8k
GLB Dome: Import the inverted-sphere .glb; assign unlit/emissive shading. Use as a visual sky/backplate; keep lighting driven by the EXR/HDR. 8k
Delivery & Structure
Per-sky foldering with consistent naming and preview thumbnails.
License: Royalty-free for commercial and personal use (per original terms). 8k
Naming Scheme (Examples)
WHx.exr
WHx.hdr
WHx.glb
Aligned with the previous convention, updated to 16K and limited to EXR/HDR/GLB assets. 8k
Value & Rationale
Higher fidelity lighting: 16K, 32-bit masters minimize blurring on glossy/speculars and provide grading headroom.
Lean deliverables: Only the three formats most used in pro pipelines—no redundant LDR plates or cube/video variants.
Production-ready: Consistent structure, naming, and color management simplify ingestion across DCC and engines.