RMAFoliageTools makes possible to transfer foliage from a level to another, convert FoliageInstance to StaticMeshActor and vice versa which makes possible to have a better control of optimization of levels.
V:2.9.0 New - 5.1 version support.
V:2.8.5 Fixed - Some fixes. Improvement - Several improvements.
V:2.8.4 New - WorldPartition support. New - FoliageType Override support. Fixed - Some minor bugs.
V:2.8.0 New - 5.0 version support.
V:2.6.0 New - 4.27 version support.
V:2.5.0 New - 4.26 version support.
V:2.4.0 New - 4.25 version support.
V:2.3.0 Fixed - Some Fixes. Improvements - Codes Have Been Refactored.
Hi! I’ve been using this plugin for a long time and it’s great and it does it’s job very well!
Recently, I started using World composition to optimize my open world map. UE4 allows landscape parts to be moved to other maps. However, while doing this, it does not move the plants. My opinion is this. A feature that allows us to choose foliage as the grid, taking into account the position of the landscape.
In this way, I can safely select the plants and move them to the other map. Would you consider adding such a feature? Have a nice day!
I’ve been using the RMAFoliageTools utility for some time, and I’ve run into a bug where the 2.8.5 version of the plugin fails to open buffer text files exported in an older version of the plugin (anything pre-2.8.0/UE4). Looking at the buffer files themselves, it looks like there’s some superficial formatting differences (changing the “Transforms” tag to “Transform” for instance, etc) but even after adjusting those to fit the new format, I still can’t get them to open in 2.8.5. Is this a known bug? Are there any workarounds that anyone else has found?