Hi.
I exported from Substance Painter my RMA texture and trying to use it in Unreal, but seems that colors of Roughness/Metallc maps in the viewport are a bit different from colors what i see in Substance. Do i need to turn off “sRGB” in texture setting in Unreal?
After uncheking this box… my Specular/Reflection become prety the same as in Substance. Or there is another more better way of fixing that?