Hi, Rah here.
I asked if the Rivalry demo was actually using the ai to play Tappy Chicken during the stream two weeks ago and as I expected, they don’t. BUT they sure did make it look like they are. and it made me think, is this possible ? of course it is, this is ue4! anythings possible!
Soo, This will be my thread dedicated to the work in progress of me making the AI actually play Tappy chicken. That’s right the couch ninjas(ithinkthatstheirname) will face off in a tappy chicken battle for their lives. The idea is to have the couch ninjas standing at the arcade machine, both inputting separate actions to their specific chicken, if their chicken dies, a 1 ton egg will fall on the player with the lost chicken.
Rivalry Demo meets Artificial Intelligence and plays Tappy Chicken <-IMGUR DUMP
[INDENT=3]**GOALS
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**MAIN GOAL :**Make it completely out of blueprints!
Current Goal : Finish the Q Learning Iteration ‘DumbChicken 1.0’ CURRENT
Next Goal : Add AI to one of the couch ninja to play against
**Future Goal : none
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**Finished Goals :**Learn Tappy Chicken, Add a second player to tappy chicken and made it better, then deleted everything and started anew in a side scrolling project, Add Finishing touches on RivalryChicken2.0, start chicken ai, transfer ai to behavioral tree,
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