Risecode - Cursor Follower UI

Bring your UI to life with Cursor Follower UI – a versatile component that lets you assign any widget, set the number of instances, and have them smoothly follow the cursor with natural, physics-inspired motion.

🎥Video Presentation: >>> HERE <<<

🛠️Support (Discord): >>> HERE <<<

📄Documentation: >>> HERE <<<

📣Check other systems📣https://www.fab.com/sellers/Risecode?listing_types=game-system

⚙️ Core Mechanics:

  • Velocity-Based Movement

    Instead of instantly snapping to the cursor, each widget has a velocity (CurrentVelocity). Every frame, its position is updated based on this velocity.

  • Direction Calculation

    The desired direction is calculated from the difference between the widget’s current position and the mouse position. This direction is normalized and multiplied by a maximum speed to get the TargetVelocity.

  • Smooth Acceleration

    The widget’s CurrentVelocity is interpolated toward the TargetVelocity using Vector2D Interp To, controlled by an Acceleration value. This creates a feeling of gradual acceleration and deceleration.

  • Magnet Effect

    (Toggleable)If bEnableMagnetEffect is true and the cursor is within MagnetEffectRange, the widget is attracted to the cursor. Otherwise, it may continue to drift or come to a stop depending on the inertia.

  • Inertia and Damping

    When the widget is close to the cursor (within a small threshold), it doesn't immediately stop. Instead, it continues to move in its current direction and slowly decelerates using a damping function (like multiplying velocity by 0.95 or interpolating to zero). This creates a physically believable "braking" effect.

💥If you're looking for an extra touch of WOW 💥

https://www.fab.com/listings/23648e5d-8519-41e2-8772-db20bc74f2a4

Hi, is it possible to start with static objects/widgets that dont move at start and only interact when dragged by mouse through left clicking and still have effects like inertia etc?