Rise Of The Storm | Unreal Engine 5

Hello Gonoshift!

First of all thank you so much for your time to reply and your feedback are more than welcome!

Well, setting the limitation of 5 days to model, unwrap, texturing and bring them all to the engine and creating the environment and effects surely I was running out of time :stuck_out_tongue: (holidays off) There’s definitely room for improvements! Actually in the beginning I created some cool japanese banners and made them cloth physics and affected by the wind in the shrine gate, and guess what… I faced a problem with sequencer and physics. While simulating everything looked amazing and worked well, but when I was trying to play it in cinematic all physics where dead. Tried lots of things to solve and make this to work while playing in sequencer and as I searched, the legacy of this problem continues to the version 5 too.

If you have any suggestions about this issue it would be great!

Thanks again for your time and comment.

Be safe,
Cheers
C.