Rise Of The Storm is one of my recent works. Heavily inspired from the amazing Ghost of Tsushima. Because I always like to challenge myself, I gave me 5 days to create from scratch some cool Japanese mood assets and a cool cinematic with them in UE. Except some Megascans parts, everything else made from scratch within 5 days. Models created in 3ds Max and Zbrush, texturing in Substance 3d Painter. I also used Speedtree. Everything else like particles, FX etc are done within Unreal Engine 5.
First of all thank you so much for your time to reply and your feedback are more than welcome!
Well, setting the limitation of 5 days to model, unwrap, texturing and bring them all to the engine and creating the environment and effects surely I was running out of time (holidays off) There’s definitely room for improvements! Actually in the beginning I created some cool japanese banners and made them cloth physics and affected by the wind in the shrine gate, and guess what… I faced a problem with sequencer and physics. While simulating everything looked amazing and worked well, but when I was trying to play it in cinematic all physics where dead. Tried lots of things to solve and make this to work while playing in sequencer and as I searched, the legacy of this problem continues to the version 5 too.
If you have any suggestions about this issue it would be great!