Rippled/bumpy spline landscape layer

When using splines to modify landscape the generated surface is rippled/bumpy.

I prepared few screenshots with light angle to exaggerate effect using shadow.
It is rather not big visual problem, but when landscape is a data source for my physical simulation, I can feel this bumps here and this is a real issue here.

It seems it is not directly connected how dense is landscape grid - in very dense grid it also happens and is even more visible. The bumps are obviously in generated geometry - it is clearly visible on last screenshot.

Looks like there is an intermediate mesh generated from spline, that is low resolution, and is a base of landscape grid modification.
Is this possible to make it more accurate, or any idea how to workaround this problem in other way?

Landscape Spline landscape-splines





Just as I thought it looks like spline generate intermediate mesh with low density grid - on screenshot curved one is based on grid 11x4 vertices (barely visible - green grid on green color).

At the bottom (smaller one) is 21x4.

I don’t know why Engine choose different density for this two splines, and how could I control that.
That what I would is to create this plane with way denser grid.
Is this possible to configure that?

Last (but best) screenshot to show how it (don’t) works

The goal is to increase that green mesh vertices density.