When using splines to modify landscape the generated surface is rippled/bumpy.
I prepared few screenshots with light angle to exaggerate effect using shadow.
It is rather not big visual problem, but when landscape is a data source for my physical simulation, I can feel this bumps here and this is a real issue here.
It seems it is not directly connected how dense is landscape grid - in very dense grid it also happens and is even more visible. The bumps are obviously in generated geometry - it is clearly visible on last screenshot.
Looks like there is an intermediate mesh generated from spline, that is low resolution, and is a base of landscape grid modification.
Is this possible to make it more accurate, or any idea how to workaround this problem in other way?
Landscape Spline landscape-splines