Hello,
I am trying to rotate my Character using FMath::RInterpTo:
Controller->SetControlRotation(FMath::RInterpTo(Controller->GetControlRotation(), targetRotation, deltaSeconds, 2.0f));
TargetRotation.Yaw is set to 90, but the Interpolation will always stop at 89.99. Is this to be expected ort am I doing something wrong?