Rinterp to is not working

Inside my animation blueprint im trying to smoothly rotate the player 90 degrees, but it just teleports to the new rotation.

With the interp nodes, the current has to be a real time sample. In this case, that would be GetActorRotation. The target, as you correctly have it, is a constant.

Also, while I’m looking at it, if you’re using the default 3rd person, you might want to ‘SetControlRotation’.

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