Hello, I’m working on my first UE 5 game and I’m having some trouble smoothly rotating my third person character along the Z axis towards the current camera direction using the RInterp function.
What I’m seeing is that the character will only rotate to the camera direction if the Interp Speed is set to 0, if it’s a small value like 4.0, the character’s rotation will be constrained to just a few degrees of rotation.
Generally you’d get this functionality for free but I had to implement custom camera controls and movement mechanics because I have changed the gravity to work like a small planet. I am following the tutorial found here: https://www.youtube.com/watch?v=UkWiXYPRtD8. Check 14:06, for the point where I am at.
Here is my current blueprint, this is called on each tick event. FwdRoot represents the characters current direction:
Any help is very much appreciated. I can upload a video of what I’m seeing if it helps too. Thanks!