RInterp doesn't work when making enemy face player

Hi! I’ve been trying to figure this out to no avail. I’ve been trying to make an actor face the player but turn smoothly.

The following works perfectly fine:


The actor constantly faces the player with pinpoint accuracy.

Yet when trying to use RInterp to smooth out the movement, no rotation happens whatsoever.

Thank you for the help!

You have to plug in ‘world delta time’ and tell it what speed you want it to interp at…

image

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I thought I tried doing that already but I guess not since it works now. Thanks for the help!
The issue was the Delta Time

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