@thingimibob, ryanjon2040, Alexander Paschall, JoTay , Sean Gribbin,and everybody: Thanks for the kind words and glad you guys enjoyed it as I did
@BardicKnowledge: Thanks for the compliment, and yeah I agree with you about the tree XD
I did consider rebuilding many of the assets as they’ve shown their age, but I ended up not for two reason:
First, I was interested in almost 1 to 1 comparison between my UE3 and UE4 with the scene (Perf wise on top of the look).
Second, it’s because of the deadline I’ve set myself to finish the piece
@JohnF30: No I didn’t work in Pixar, but thank you I take that as a compliment I work in game industry. Real-Time FTW!
@Jacky: Sorry no moving parts on the scene, I’ll make sure to have moving train on my next project, I like trains so there’s high chances any new personal project I made comes with train
@AzamKhan: That particular scene does have Indirect shadows (baked in) although on retrospect I should have frame it better. As for DOF, it’s one of my scene where I hack the Near DOF (so it’s not True Focus DOF) and struggling with BP+Matinee Combo. I’ll explain it on the technical breakdown in the future.
@Alexander Paschall: You’re absolutely correct on the PFX recommendation, it could be very cool with vector fielded leaves fx and lit floating dust.
Render time in AfterEffects is the worse time for me, there’s so many things came to mind what’s wrong with the scene and what’s should have been added as each frame render across the monitor second by second. Unfortunately Personal deadline take precedence XD
@Cruward: There’s a lot of youtube video to helpout with tutorial and Epic did an awesome job in providing help for Unreal4. I’ll post a technical breakdown sometime in the future that might help out some people in the community.