Rigid Body Physics behaves correctly with the Physics Asset, but it doesn’t seem to work when applied for Actors

So just to provide another update… It seems like I rigid body a little closer to working but has a serious issue. As you can see, I now have the tongue simulating, but it is EXTREMELY small:

Another thing to note is that this stretching/warping issue only happens when a bone’s physics are set to “Simulated”. If I change these bones to “Kinematic”, then this issue no longer happens.


Making the Alpha value for this Rigid Body Node smaller makes the tongue bigger, but there is little to no movement as it should be:

I’m sort of perplexed here… Does anyone know what could be causing this sort of size/stretching issue?