Hello everyone!
I am having an issue where I have a Physics Asset which simulates the tongue of my Skeletal Mesh. When placing the Skeletal mesh in my world, these “tongue physics” (I know this sounds weird) simulate correctly. Here’s a video to demonstrate This:
However, when I create an Actor as the Pawn Class and place it in my world, I have some issues. As you can see in this video, Skeletal Mesh’s tongue for my actor sticks out with no simulation at all:
MY CONFIGURATION
My setup is as follows:
- My Skeletal Mesh is Using a Post Process Animation Blueprint:
Imgur: The magic of the Internet - This is what my Post Process Animation Blueprint looks like - There is no other logic in this Animation Blueprint aside from what I’m showing in this screenshot:
Imgur: The magic of the Internet - My Skeletal Mesh is also using a Physics Asset - This is only a physics Asset that simulates the tongue:
Imgur: The magic of the Internet - As for my Actor from the second video at the beginning of this post, this is what that blueprint looks like - And just as a note, I’ve tried using different Animation classes but none have produced any results
Imgur: The magic of the Internet
Any help would be much Appreciated! If you need me to provide any additional context to my setup please let me know and I’ll be happy to provide it
Sincerely gamers,
POTATOGAMER