I’m using Rigid Body Node to implement the ponytail’s dynamics of my character. I set the shapes attached on bones of ponytail as ‘Simulated’ and connect them with constraints. And I set a ‘Kinematic’ shape on head bone to avoid the ponytail go through the head. However, shapes on ponytail do not collide with shape on head.
How to make shapes collide with each other like the video in UE4 document?