Rigid body node fail

I have also tried to disable component space simluation for my the thing in my project, but the engine still closes at compile. And in the log it doesnt say anything useful, therese are the last two lines:

[2017.05.24-17.46.17:665][ 76]BlueprintLog: New page: Compile maya_animBP
[2017.05.24-17.46.18:832][ 76]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)

“Vorgang wurde erfolgreich beendet” means “the process has been successfully terminated”
I have no idea why.