Rigid body collisions with another physics asset

Hello! Im working on a modular charcter, and i want to create a hairstyle for him, with a really long braid. And I was wondering if there is some way to make that braid whitch is going to be rigged on bones and rigid body, collide with physics asset of his body? Right now the only solution i found, was to copy the bones of the body into hair rig, and use them as colliders in its physics asset.

Saw that no one responded here so just in case, in addition to the collisions in your physics asset for the hair, you can also layer them under the main body in blueprints and it should collide with the collision from there as well. The hair physics asset does require the same skeleton as the main body as far as I know

I believe the Echo character from the Unreal docs uses this: RBAN Echo Ponytail Tutorial | Tutorial