Rigid body/anim dynamics in Sequencer?

I’ve got a slot node into a bunch of rigid body/anim dynamics nodes in my anim BP. In Sequencer I set the mode to Animation Blueprint and added an animation that I thought was going as an input to the slot node, however it seems like it just replaced everything after the slot node so rigid body/anim dynamics don’t work.

Is there a way to get rigid body/anim dynamics to work in Sequencer when using the Animation Blueprint mode and animation tracks? If I don’t add the actor to Sequencer it works fine but then I can’t play any animations on a timeline which is what I really wanted to do.