This seem to be the condition i was looking for…
bool Condition = !((Actor->GetLocalRole() != ENetRole::ROLE_SimulatedProxy) && Actor->HasAuthority());
Now seem i can avoid the niagara null pointers
Thank you @3dRaven
This seem to be the condition i was looking for…
bool Condition = !((Actor->GetLocalRole() != ENetRole::ROLE_SimulatedProxy) && Actor->HasAuthority());
Now seem i can avoid the niagara null pointers
Thank you @3dRaven