Hello. Im pretty new in UE4.
Im trying to prototype my game concept in blueprint editor, but stuck in some architecture problems.
I need to move many objects in simple, but not predifined directions. And cant find right way to do it.
I found next ways:
- Move with AddActorTransform - and i need to update it every tick, it looks like very resource-intensive way, becouse i am planing to have 250+ moving objects at same time and i still have other game logic to compute.
If theyupdating each every tick, i think, that would be some instance of CPU hell. - Use FloatingPawnMovement - still needs to be updated every tick.
- Use CharacterMovement - isnt it too complicated for my task?
I think, im lost something and there is a more right way, isnt it?
Some way to say - object X to move in Y direction with Z speed and sometime check position?