I’m currently building a small part of a town as a VR Project.
I’m very new to game design so this question might be very basic, but what would be the right way to build static mesh buildings and import them into unreal.
Or maybe it doesn’t even matter and works either way.
Do i import windows separately and use copies of the same static mesh or would i build the entire house as one big object in blender or Max and import it as one big Mesh.
Currently i have a Walls Object, a window Object with all the windows and detail Objects like the metal roof finish.
Some of the houses are huge and fit a couple hundred windows.
You won’t be able to enter the houses and the interior will mainly be empty.
In general i was curious if there is a downside of working with huge Static Meshes as opposed to putting them together in the engine.
Thanks in advance