As someone new to Unreal, I find a lot of the documentation lacking in some of the more basic stuff.
So I have experience in Id Tech and Unity. Id Tech deals with code 100% separately from every other part of it, in Visual Studio. Unity has excellent in-editor integration with Monodevelop.
So how is it supposed to work with Unreal? I see the “Click to open this source file in a text editor” but it doesn’t seem to do anything? I know you can create classes in the editor, but is there a place where I can learn the Visual Studio>Unreal>Visual Studio workflow?
I’m just looking at the FPS shooter example from the Marketplace right now.