I am trying to have the punch animation adjust dynamically based on the goal.(similar to the “reaching target” example in the “content example” project)
It is working, but the problem I am running into is that compared to the base animation when IK is active the whole upper body is getting pulled toward the target as well which is not the desired effect.
here is without IK
and with IK
Can notice the glitchy movement of the body (most noticeable at the head)
You could Add settings to selected bone (the root bone of FBIK), and set (position/rotation) stiffness to 0.0. You can also try other constraints or prefered settings here.