I’m making a VR game in UE5.3 and use decals and VRE plugin there, where the hands have debugging spheres on grab. Both of these get rendered ok in the left eye, but the right eye displaces everything about a meter to the right. In case of decals it’s looking as if it doesn’t get renderered but at certain angle it does (on something about 0,5m to the right).
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Is that for PCVR or standalone devices? Anyway, there are known issues with rendering decals in VR. Just look for other posts in this forum.