Ok nice. I think maybe there is a problem with detecting when the actor is clicked (and selected so to speak) I use only the left controller and all my buttons are set to other functions (grabbing and moving the camera in the world with trigger and teleporting with the thumbsticks and left grip for showing the widget)
I have set the trigger also to left MB, but it destoys my other move possibilities of the camera.
I use a left controller with a laserbeam, with hover over actors it works, but not detecting a hit I guess?