Hello everyone!
We’re currently looking for one or more character riggers to help set up a few character models for two indie game projects currently in early development. Here’s a quick rundown on what we’re making!
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Our first game is a 1v1 strategic Capture the Flag game with a toy-themed setting. Players build defenses and place obstacles at the beginning of each round to stop their opponent from reaching their flag, gaining points from trap use and captured flags to win the game.
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Our second game is a action/party game where frogs steal camouflage hats from one another to stay hidden from a hawk. Players must avoid their camouflage being stolen from other frogs and be the last frog standing in the swamp.
Most of the work will be creating basic animation-ready skeletons and weights for models going into Unreal 5. They don’t need any complex facial setups or precise movements, just functional limb movement and deformations.
Characters include:
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Knight
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Robot
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Frogs
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Hawk
Any additional work and compensation arrangements can be discussed on a case-by-case basis. Interested? If you’re interested, please reply below or send me a message on discord with:
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Examples of previous rigging work (if available)
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Preferred software (Blender, Maya, 3DSMax, etc.)
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Any questions you may have about the projects
My discord is ItsJoe096
Thanks for taking a look!