Rigging Questions from a newbie in Unreal

Hi guys,

I’ve been watching some videos by epic on how to rig and use the rigging tools that are integrated to Maya but my question is what if I want to do my own rigging style without using Unreal’s ART Tool is that possible? I’ve watched this tutorial in youtube and it’s a painstaking task to retarget the joints of ART Tool on my own custom rig ?v=LTerb-wYCEQ

Thanks,

Welcome in the community! :slight_smile:

Simple answer: Yes, you can use your own rigg

Thank you! :slight_smile: A friend of mine is using this engine for rendering and it is beaaauutttifullll!

Anyway, looks like I’ll have to experiment then as I’ve only been watching tutorials and just recently bought Unreal :stuck_out_tongue: hehe kinda panicked when I saw that tutorial in youtube. I know there’s a lot in the help tool to read but I also just wanted to take the time to ask now if Ik,constraints and reverse footrolls in Maya are read in Unreal?