To preface I am not a 3D modeler, trying to learn what I can to accomplish some basic things before bringing on someone to take over this kind of work.
I have no issues creating a rig from a single mesh character.
I now have a character where the body is a mesh and the eyes are seperate.
What is the correct way about joining or parenting these objects and future objects (clothing, etc…) to work well once I bring them into UE?
Things I have done:
-Parented to Object and used only the MaleBody with Auto-Rig (Obviously does not work with the other objects)
-Parented to Object and selected all of the objects for binding the Rig (Very strange results)
Here is an example of a strange result I got (Eyes, beard and Hat seemed to be good but cleared messed up other things)
Imgur (NSFW and Nightmare Fuel warning) (Hierarchy got messed up or something and rebuilt skeletal stuff)
Plain naked guy (no other objects): Imgur
Should I attach things like hats and eyes in UE and Not blender?
Any help would be greatly appreciated.
Side issues I’m not as concerned with at the moment but if someone has answers for this weird neck issue that would be great:
Idle Animation (Kubold) (Fine) Imgur
Walk FWD Animation (Kubold) (forward neck) Imgur