Rigging Problem










First of all, sorry if this is confusing. I am not a rigger, and this is my first time doing something like this. However, I am rigging a crane for an internship, and I do not know how to fix a weird bug where when I rotate the crane, the middle of it goes up instead of just rotating. It used to make the whole front of the crane go upwards when I rotated it, but I managed to make it so only the middle goes up. I picked this up after someone did the FullbodyIK, and the piston constraints, I did everything else.

I admit I’ve never used these nodes in Blueprints before… but not knowing how much experience with this you have it looks like you might be Executing all the animations at once… I don’t know those nodes, like I said but I only see one execution line connecting all of them…

Usually you’d have one input (like the A or left arrow) do a left and right motion then a different execution line for the (W or up keys) to rotate on another axis and I only see one set of nodes connected in line??

If I’m missing something cause I don’t know what those nodes do I apologize… lol.

Also check the places in the nodes that are “Global Space” which usually refers to defining the angles from the whole world, where as “Local Space” usually defines within the object you are currently referencing… Like the Z axis is always up in global space but if the object is sideways then in local space it will be facing up in relation to the object… which may be anywhere in 360 degrees…

Without knowing those nodes it SEEMS like you may not be defining the variables correctly.. in the first pic I see two nodes that look the same without defining which variable you are trying to set… is it possible the (EDIT: BLUE) pins at the top need a variable attached? That could have something to do with this as well.

Sorry I’m not more help but I don’t know much about rigging, just the way nodes usually work. Maybe I’ve set you in the right direction, and sorry if you took all of this into account already!

Good luck!