I have a turret I am building and the base should rotate around and the barrels should be able to be rotated up and down separately. How do I rig that in Maya? I looked at the FBX import pipeline and it mentions that everythhing has to be skinned to one skeleton. The way I currently have it is that these two separate parts are combined into one mesh and skinned to these two bones. This has the issue that when I try to move the top bone, the base also deforms.
Any tips? I am a total noob to skinning and skeletal meshes.
Here is how it currently looks in Maya