Hi,
I’m trying to rig a crab to walk procedurally. After a full day I have managed to get a single leg to find the floor and bend outwards, rather than inwards. But have yet to discover why the mesh is now offset from the bones,
No tutorials, documentation or GPTs have been able to supply an answer, and as far as I can see all nodes in my setup are bone controllers and should not affect the mesh, so I’m hoping somebody here has dealt with this issue already and can supply an answer.
Thanks!