Rigging + Animation Pipeline?

Using Blender I used an add on called auto rig (the latest update only) I took a low poly mesh that my friend made in Zbrush, then I used auto rig in Blender. Then with Auto Rig I exported the game engine rig (for Unity and Unreal), that enabled me to re-target all the SK_Mannequin mocap files in Unreal to my own mesh. Frogman test, Blender to Unreal AutoRig capabilities. - YouTube Blender auto rig is available here…Auto-Rig Pro - Blender Market