Hi I am new to UE4 and really new to Maya and rigging/animating in general, but I have a game where it is in first person perspective while riding a horse the whole game.
Now the player won’t have the ability to leave the horse and it is in first person perspective so I want to show the players hands moving as you ride your horse and such.
How would I rig this scenario?
Do I need to rig both the Rider and Horse together at the same time, connecting them with a root bone, then animate them both together?
…or do I just rig them separately and then import them into UE4 separately? Problem with this is I don’t want the rider to have physics applied to him as he’s riding the horse.
I’m new to 3D in general, would I need to rig both the rider and horse separately then I somehow parent the rider to the horse and then sync both their animations to match or something?
Please help, this type of question I can’t find easily an answer…