in the interpolation tab in the groom editor, there is a slot named ‘Rigged Skeletal Mesh’.
It looks it is grayed out by defualt.
And when I mouse over that, it shows ‘deformed skeletal mesh that will drive the groom deofrmation/simualtion.’
and in order to make that enable, it says I need to enable ‘EnableDeformation’ in the interpolation settings. but there is no option/parameter like that.
anyone know how to use that slot or tried that?