Rigged skeletal mesh slot for hair Groom

in the interpolation tab in the groom editor, there is a slot named ‘Rigged Skeletal Mesh’.

It looks it is grayed out by defualt.

And when I mouse over that, it shows ‘deformed skeletal mesh that will drive the groom deofrmation/simualtion.’

and in order to make that enable, it says I need to enable ‘EnableDeformation’ in the interpolation settings. but there is no option/parameter like that.

anyone know how to use that slot or tried that?

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HI! I have the same problem. I need to rig an xgen Grooming within unreal and I’m not sure how to do it. In Unreal 5.4 there are new options, when importing the riggedguides option it allows me to create a chain of bones and automatically creates a mesh skeleton but I cannot do the bonding with Grooming. Please, did anyone do something similar and can help me solve it?Thankss