We’re in the process of importing our tribal male character as a rigged and animated mesh, and we’re getting some odd issues: http://i.imgur.com/AWpIsXN.jpg
The more he moves in certain directions, the more pronounced the tearing becomes.
At first sight I thought it was something wrong with the weighting - maybe those verts were missed when painting weights - but my (highly qualified) tech animator who rigged and weighted this mesh says the weights are fine.
My second thought was that we had nodes plugged into the world position offset and tesselation inputs for the clothing and the skin - maybe we were doing that wrong - so I unplugged them completely. some of the major tearing went away, but the image I linked is still the current state of the problem.
Any thoughts as to what it could be? I feel like the WPO/tesselation nodes weren’t actually a problem, but they just exacerbated the actual problem.