Hi!
I have a rigged machine in 3ds max that i would like to export to UE4 but my knowledge to rigged models is null How do I approach this?
Shall i combine meshes? Bones hierarchy? etc
/regards steeljaeger
Hi!
I have a rigged machine in 3ds max that i would like to export to UE4 but my knowledge to rigged models is null How do I approach this?
Shall i combine meshes? Bones hierarchy? etc
/regards steeljaeger