I’m very proud to announce that Rigel, my “All in One” Full Body Motion Capture solution for body, fingers and face, has been released!
Rigel is an Unreal Engine 4 plugin that uses Vive Trackers for Full Body Tracking, while fingers and facial tracking are done using external hardware.
Currently Rigel supports the following hardware:
- Vive Trackers: Minimum 3 ( using the HMD as head tracker and controllers for hands ), maximum 8 ( hips, head, 2xfeet, 2xelbows, 2xhands/Hi5 gloves)
- Fingers tracking: Valve Knuckles or Noitom Hi5 VR gloves
- Facial tracking: FaceLink, Live Link Face, Face Cap ( using iPhoneX and later )
You can download and try the demo using this link:
I also created a series of Video Tutorials, in order to understand the Vive Trackers setup and how to use Rigel, and a detailed documentation page:
I want to personally thank Noitom for providing support and hardware over the years, so thanks to Dr. Tristan Dai, Alex and all the team.
I also would like to thank Valve for sending me the Valve Knuckles.
A huge shout out to Ian Ross, who took care of converting Rigel to C++, fixing bugs and creating the plugin.
Thanks to Epic Games for creating Unreal Engine and becoming my favourite software of all time.
If you would like to know more about Rigel, use the link below:
Best Regards,
Nicolas Esposito