Hope you understand what I mean if you’ve tried to change an animation in blender and import in UE5. I downloaded a Char from Mixamo in T-Pose and imported in UE5, downloaded an animation for the Char in Mixamo, imported the Anim in blender and only deleted some frames of the animation, while exporting, there are many options in blender while I do NOT know how the status of the Char and it’s Rig look like while importing, to be able to export with the same as imported, making the exported, match with the T-Pose Char in UE5. I also just asked this question on Blender Forum to get ideas, basically a little box to check to make Blender look over how the status of an importing Char and it’s Rig look like, matching (checking and unckecking the export options) options while exporting, to just make a DEV’s life a WHOLE lot easier haha